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103: */ 104: if(ix>0x48000000) z = (invsqrtpi*cc)/sqrt(x); 105: else { 106: u = pzero(x); v = qzero(x); 107: z = invsqrtpi*(u*cc-v*ss)/sqrt(x); 108: } 177: } 178: if(ix>0x48000000) z = (invsqrtpi*ss)/sqrt(x); 179: else { 180: u = pzero(x); v = qzero(x); 181: z = invsqrtpi*(u*ss+v*cc)/sqrt(x); 182: }