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104: */ 105: if(ix>0x48000000) z = (invsqrtpi*cc)/sqrt(y); 106: else { 107: u = pone(y); v = qone(y); 108: z = invsqrtpi*(u*cc-v*ss)/sqrt(y); 109: } 170: */ 171: if(ix>0x48000000) z = (invsqrtpi*ss)/sqrt(x); 172: else { 173: u = pone(x); v = qone(x); 174: z = invsqrtpi*(u*ss+v*cc)/sqrt(x); 175: }