t2ex/bsd_source/lib/libc/src_bsd/math/e_sqrtf.c | bare source | permlink (0.03 seconds) |
1: /* e_sqrtf.c -- float version of e_sqrt.c. 2: * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com. 3: */ 4: 5: /* 6: * ==================================================== 7: * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. 8: * 9: * Developed at SunPro, a Sun Microsystems, Inc. business. 10: * Permission to use, copy, modify, and distribute this 11: * software is freely granted, provided that this notice 12: * is preserved. 13: * ==================================================== 14: */ 15: 16: #include "math.h" 17: #include "math_private.h" 18: 19: static const float one = 1.0, tiny=1.0e-30; 20: 21: float 22: sqrtf(float x) 23: { 24: float z; 25: int32_t sign = (int)0x80000000; 26: int32_t ix,s,q,m,t,i; 27: u_int32_t r; 28: 29: GET_FLOAT_WORD(ix,x); 30: 31: /* take care of Inf and NaN */ 32: if((ix&0x7f800000)==0x7f800000) { 33: return x*x+x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf 34: sqrt(-inf)=sNaN */ 35: } 36: /* take care of zero */ 37: if(ix<=0) { 38: if((ix&(~sign))==0) return x;/* sqrt(+-0) = +-0 */ 39: else if(ix<0) 40: return (x-x)/(x-x); /* sqrt(-ve) = sNaN */ 41: } 42: /* normalize x */ 43: m = (ix>>23); 44: if(m==0) { /* subnormal x */ 45: for(i=0;(ix&0x00800000)==0;i++) ix<<=1; 46: m -= i-1; 47: } 48: m -= 127; /* unbias exponent */ 49: ix = (ix&0x007fffff)|0x00800000; 50: if(m&1) /* odd m, double x to make it even */ 51: ix += ix; 52: m >>= 1; /* m = [m/2] */ 53: 54: /* generate sqrt(x) bit by bit */ 55: ix += ix; 56: q = s = 0; /* q = sqrt(x) */ 57: r = 0x01000000; /* r = moving bit from right to left */ 58: 59: while(r!=0) { 60: t = s+r; 61: if(t<=ix) { 62: s = t+r; 63: ix -= t; 64: q += r; 65: } 66: ix += ix; 67: r>>=1; 68: } 69: 70: /* use floating add to find out rounding direction */ 71: if(ix!=0) { 72: z = one-tiny; /* trigger inexact flag */ 73: if (z>=one) { 74: z = one+tiny; 75: if (z>one) 76: q += 2; 77: else 78: q += (q&1); 79: } 80: } 81: ix = (q>>1)+0x3f000000; 82: ix += (m <<23); 83: SET_FLOAT_WORD(z,ix); 84: return z; 85: }